I am a devout maker of tabletop games, always striving for innovation. Be it with dice, tokens, coinflips or any other implement I might use, I always want to bring new experiences to the table.
I greatly enjoy my work, and I hope you will, too.
Misfortune: Dramatic Roleplaying
It's fast, simple, and different. My first game, a far cry from traditional tabletop design, in both form and function.
A game laid out like a comic book, where you start with a blank page. Where your greatest strengths are found from your weaknesses, and where death is not the only way out.
Fairytale: The Roleplaying Game
A whimsical adventure for child and adult alike, where the morals of the story are in the limelight. Sure, doing stuff is easy enough, but going against the morals of the story can have great repercussions.
Project is on hold due to failed Indiegogo campaign.
Sof is a game about Angels, androids created by their God to descend to the barren world to find humans and why they disappeared.
In this game where your character is but a serial number and doesn't have a free will, you - the player - decide the programming they have and thus make their choices for them.
Duality of Play and System - Key to Comprehensive RPG design
I'm working on an RPG design handbook, with the focus on the dichotomy of play and system, and how knowing and designing both can make development easier and the final product better.
Believe me, it's good stuff.
Red Roulette is a game of organized crime, where you and your friends play as an organization, controlling several characters each.
It is a game about ruthless scheming, crime and punishment. If the other criminals or law enforcement don't get to you, your own characters might. You need to maintain loyalty by dishing out punishments, including death, to your own characters.